
Until '300' I was most comfortable doing 'reality'- making stuff that wasn't there look real in a movie.
'300' changed all that- I am still perfectly happy with reality but I have grown fond of complete fabrication! For those who don't know, '300' is the cinematic retelling of Frank Miller's comic about the Battle of Thermopylae, in which 300 Spartan soldiers held Xerxes' masses at bay for three days before being annihilated by their Persian enemy. This all happened in August of 480 BC on the Mediterranean coast. '300' was shot almost entirely on bluescreen, in Montreal, in the dead of winter, so at this point I'm pretty fearless. And I've learned to speak French.
PHOTOS
Hopefully these won’t get me into trouble.... ...here is
a small selection of the 6000 still photos I took on
300
PRESS
There's
a page up
at Provue
about how we used Panorama to make
'300'
Here is a
the Popular Mechanics article about me! (and 300)
Here is an
article on VFXWorld.
Here is an article
on CG Society.
And here’s one on Digital Content Producer (dot
com)
Here’s a
tutorial about some of the work that was done at
Screaming
Death Monkey
SolaceInCinema has a really cool comparison to
between screen shots of the trailer and some panels in Frank
Millers graphic novel. We did design the shots to look like the
comic, but it's really entertaining to see so many examples in one
place. Check it out here.
There is a flattering prerelease review here.
How Stuff Works attempts to tell how it worked.
On March 8, 2007, Zack Snyder, Larry Fong and I hosted a discussion
about 300 at the Apple Store in Santa Monica. As a total Mac zealot
this was pretty exciting for me. 350 people came, which is
apparently a record! (Later busted by DEADMAU5,
I’m sure!) The next day I got recognized on the bus- the
driver had been at the Apple Store presentation.
There is a nice article in the New York Times. Too bad the guy who did the final review hates
the movie so much.
Here's a
review that I found after our preview screening on November
16th.
Studio Daily talks to Grant
Freckelton!
TRIVIA
As of February 24, 2008, 300 had made $210 million in the US and
457 MILLION DOLLARS worldwide. Wow.
There are about 1500 cuts in the film.
There are 1306 visual effects shots in the film.
The work was photographed completely in Montreal, in an old
locomotive repair station. (which has since been
demolished)
New Deal
Studios in Los Angeles shot
some insert footage.
Ten visual effects vendors contributed to the film, spread over
three continents.
The vendors are (in no particular order)
Hybride
Buzz
Images
Pixel
Magic
Screaming
Death Monkey
At The
Post
Technicolor Creative Services
Scanline
Amalgamated Pixels
Hydraulx
Meteor
Studios
Animal
Logic
I've learned a bit about Quebec visual effects vendors on 300, if
you're planning on doing any visual effects work in Montreal, I
have plenty of interesting things to tell you. There are some real
gems in Montreal, and then... there was Meteor. We had a miserable
time at Meteor, more due in incompetent management than anything
else. If you are talking to any people who claim to have been part
of Meteor’s management, you are probably talking to the wrong
person to work on your project. That said, Meteor had many fine
artists, a few of whom contributed greatly to the success of
300.
There are a few studios in Montreal and elsewhere that are
inexplicably featuring work from 300 on their showreels. There is a
company called Lumiere in Montreal that did not exist when 300 was
released, and they had nothing to do with the film. The only
conceivable connection is that the president of Lumiere worked at
Meteor in Montreal (see above) Also, Fake Studios in Montreal has
posted clips from 300 that were actually done by
Animal
Logic. And there are TWO
vfx companies called Scanline- and they BOTH claim to have worked on 300. Scanline of
Munich (and now LA) did in fact make a fantastic contribution to
the film, the 'other' Scanline had nothing to do with 300.
The digital intermediate was done at Company
3 in Santa
Monica.
We used bluescreen 90% of the time, and greenscreen for 10%.
We chose blue because it better matched out lighting paradigm
(green would have been too bright) and because red garments (like
spartan capes) key better when shot over blue.
There was one day of location shooting, which was for the horses
that were shot for the 'approaching sparta' scene.
Post production took almost a year.
The film was edited on an Avid, with an HD cut also maintained in
Final Cut Pro.
The 3D was made using Maya,
XSI, and
Lightwave.
The 2D composites were made with Shake,
Inferno, Digital Fusion, and Combustion.
We prefer OS X, but
some portions of the movie were made under Linux and a
tiny bit was made under Windows.
Asset management was handled by custom software written in
the Panorama development environment, made by
Provue.
Color management was handled by Truelight
software.
The film was scanned on a northlight scanner and was recorded on the
arrilaser.
We did our 2K viewing and film recording, and
preliminary DI testing at Warner Bros Motion Picture Imaging. We
used a Baselight.
Most of the film was shot at high speed, between 50 and 150fps.
Normal film is at 24fps. This was a key reason why we shot the
movie on film.
The film was transferred to HD SR tape and quicktime, and HD
quicktimes were the basis for the HD preview cuts.
The working resolution for the film was 2K (2048x1556), at a
working aspect ratio of 2.11 and a projected aspect ratio of
2.35.
There was an IMAX version of 300 at compatible locations that
support R-rated movies. It was the highest grossing IMAX feature
ever. But I am sure Batman beat us.
MEDIA
We have a trailer on youtube. It's a great trailer, and the were
just a couple of temps left to finish when this trailer was
completed. Of course, art is never completed, only abandoned, but
I'm pretty happy wth this one.
There's a high definition trailer available at Apple, click
here.


















